Several performance optimizations to the (C++) algorithms used in the deblender have been implemented, in particular those which identify objects with significant amounts of their flux attributed to edge pixels. In addition, memory usage was reduced by removing unused mask planes left over from debugging, not storing masks for deblending templates, and by clipping template images when their associated
Footprints are clipped.
Build and Code Improvements
These improvements should not usually be visible to end users. They may be important for developers, however.
Release notes for Qserv and Webserv